Here, some of our valiant cavalry have manged to succeed in charging an American unit in line. Both units stayed and then the Americans fired before the melee occurred. I believe, this representation of the Mexican cavalry and American infantry actually took place during the war. I do not remember the names, but the member of our who painted these figs, did say this during the game.
Thursday, March 8, 2007
Americans on the Move
Here are my Mexicans in and outside the town. The 2nd Light is in the buildings with the 11th Line Regiment in support. Behind the 11th are my Zapadores. Just outside the picture at the top, more Americans were advancing, but stayed out until they finished off the Mexican Militia. At the very top, you can make out an American unit advancing. Later in the game, the 2nd Light was able to move behind an American unit in town. Along with the Zapadores, they melee'd the Americans and forced them to retreat. This forced a refight for the town.
These were some American units advancing on the town. They are up along a wall and are facing some Mexican Militia. The Militia did not hold up very well, but does any Militia? Just to the bottom of the picture, below the Americans in line, there was an American cavalry unit sweeping the flank. They managed to get into our rear before they were basically wiped out to one stand. Good tactic and very brazen. These were American volunteers. Not the regulars.
Mexican/American War Pics
This is the start of the game we played. These are all units under Mexican General Alvarado. These are the figs I used since I was elected El Supremo for the game. The 11th Line Regiment are the guys in the red pants. The middle unit is the Zapadoras. These were the best unit on the board for the Mexicans. In real life, they were all men who were in school to be engineers. They ended up being front line infantry and could go toe to toe with any American unit. The unit to the right, these are the 2nd Light. They could fight in line or as skirmishers. They do rather well when played right. All 3 units are quality units. Also picture are a couple pieces of artillery. The bottom piece in the red, is an 8lbr.
Saturday, March 3, 2007
Mexican/American Game Completed
Tonight, we completed our battle/game we started a couple of weeks ago. I plan on posting some pics of the game as I have blogged earlier. First the report.
As the game continued, I had managed as the Mexicans, to rout the Americans from the town. I moved in and held my ground after a melee with the gringo's. On our right flank, it wasn't so good. We were pushed back until we ended up in somewhat of a pocket. The Americans pressed hard as they should have. They were superior troops to our Mexicans. But, we did bloody them quite considerably! As the Mexicans, we put up a fight! The one thing the Americans didn't do, was to bring their artillery up to support their attacks. With the poor firing of the Mexicans, they could have stood off and just shot our faces off. But they didn't!
As the gringo's pressed on the right, we failed morale's, but we reached a point where the die rolling went our way. This frustrated the Americans. Just when they would fire and cause casualties, we held. The Texas Rangers managed to get loose on our right. Managing to get behind our units, they routed a couple of units, but finally pressed their luck and were smashed! The ended up charging an 8lbr battery and I rolled well, routing them to the point they were no longer a fighting unit. One stand out of six, is useless in this game. The gringo's were able to bring up a couple of regular army units, but they had their faces shot off. Oh, it wasn't like we had our way, we lost heavily as well.
In the center where I was controlling the best Mexican troops, I was able to rout the Americans from the town. The Americans were forced to fight for the town twice to the glee of the Mexicans. After winning one melee, and causing a stalemate with another in the town, I pressed my advantage until the Americans won a melee against me. From that point, the Americans were able to control the town. Falling back, I was able to snipe at the Americans, but I was outnumbered.
Once I was forced back, I was unable to get a decent line of fire. My 11th Line moved up, but couldn't hold. My 2nd Light was routed, only to recover and lend a hand against the Texas Rangers. Once my Zapadoras were routed off the board, was the battle called. My 8lbr artillery piece only had 1 round left, my best units were routed except for the 2nd Light. The 2nd Light was down to 2 stands facing the Rangers and another almost full strength American unit. 6 stands. My 4lbr battery was out of ammo. We called the battle, but it was well understood that the Mexican Army put up a hell of a fight, and caused severe casualties amongst the American units.
It was a good time had by all. One of the highlights was when a Mexican cavalry unit charged an American unit. I lost the initiative die roll, which allowed the Americans to move first. The Mexicans survived the musket fire, losing all stands but one. That stand made it's morale and melee'd the American infantry. The Mexican cavalry stand won the melee, with one stand, and routed the American infantry! This was one of the examples that frustrated the Americans! If a campaign was being played out, the Americans would have suffered heavily. As the Mexicans, we too were bloodied, but it may have been considered a Mexican victory based upon the losses suffered by the Americans.
Pictures to follow.
As the game continued, I had managed as the Mexicans, to rout the Americans from the town. I moved in and held my ground after a melee with the gringo's. On our right flank, it wasn't so good. We were pushed back until we ended up in somewhat of a pocket. The Americans pressed hard as they should have. They were superior troops to our Mexicans. But, we did bloody them quite considerably! As the Mexicans, we put up a fight! The one thing the Americans didn't do, was to bring their artillery up to support their attacks. With the poor firing of the Mexicans, they could have stood off and just shot our faces off. But they didn't!
As the gringo's pressed on the right, we failed morale's, but we reached a point where the die rolling went our way. This frustrated the Americans. Just when they would fire and cause casualties, we held. The Texas Rangers managed to get loose on our right. Managing to get behind our units, they routed a couple of units, but finally pressed their luck and were smashed! The ended up charging an 8lbr battery and I rolled well, routing them to the point they were no longer a fighting unit. One stand out of six, is useless in this game. The gringo's were able to bring up a couple of regular army units, but they had their faces shot off. Oh, it wasn't like we had our way, we lost heavily as well.
In the center where I was controlling the best Mexican troops, I was able to rout the Americans from the town. The Americans were forced to fight for the town twice to the glee of the Mexicans. After winning one melee, and causing a stalemate with another in the town, I pressed my advantage until the Americans won a melee against me. From that point, the Americans were able to control the town. Falling back, I was able to snipe at the Americans, but I was outnumbered.
Once I was forced back, I was unable to get a decent line of fire. My 11th Line moved up, but couldn't hold. My 2nd Light was routed, only to recover and lend a hand against the Texas Rangers. Once my Zapadoras were routed off the board, was the battle called. My 8lbr artillery piece only had 1 round left, my best units were routed except for the 2nd Light. The 2nd Light was down to 2 stands facing the Rangers and another almost full strength American unit. 6 stands. My 4lbr battery was out of ammo. We called the battle, but it was well understood that the Mexican Army put up a hell of a fight, and caused severe casualties amongst the American units.
It was a good time had by all. One of the highlights was when a Mexican cavalry unit charged an American unit. I lost the initiative die roll, which allowed the Americans to move first. The Mexicans survived the musket fire, losing all stands but one. That stand made it's morale and melee'd the American infantry. The Mexican cavalry stand won the melee, with one stand, and routed the American infantry! This was one of the examples that frustrated the Americans! If a campaign was being played out, the Americans would have suffered heavily. As the Mexicans, we too were bloodied, but it may have been considered a Mexican victory based upon the losses suffered by the Americans.
Pictures to follow.
Friday, March 2, 2007
ACW
Well, due to some bad weather, our group was unable to finish the Mexican/American battle we began. We had a decent snow storm last week. However, we should finish this Saturday night, I will give a final report.
I have titled this one ACW, for American Civil War. I plan on giving a little background on my interest in this period as it began several years ago. I attended a re-enactment and it somewhat gained my interest. Not enough to start gaming the period itself, but it peaked my curiosity. Not too long afterwards, one of our members painted up some 10mm figs for the ACW and we used Fire and Fury for the rules. Our group liked the way the game played, and we did a few games as a mini campaign. After that, the groups interest as well as mine, dropped off. I did continue to go to the local re-enactment's that were put on every September. Well, about 3-4 years ago, I regained my interest in this period. I began to paint up some figs and it slowly progressed. I have a large quantity of figs based into brigades for games. I purchased/painted mostly infantry as a start. I then added some cavalry as a compliment to the infantry. I purchased the Fire and Fury rules to conduct some games. I painted up figs as well as purchased numerous from EBay. Slowly my collection grew and we did a few games. Not too much after that, one of the founding members of the group decided a campaign would be much better than just playing out the battles.
He made up a map using one from the Iran/Iraq War from back in the 80's. Of course he changed the names of the towns, but it works well. I nominated myself to be the Confederate commander and one of the other guys opted to be the Union.
For the past 2 years, we have been conducting this campaign. We have our own strategic rules that are very simple to use. We began with Fire and Fury as the tactical rules. We weren't real satisfied with those, so one member took the time to create a very detailed set. But these were rather slow when conducting large battles. After a little searching around, I found the Warmaster version of the ACW rules. After some tweaking, these have become a very usable set of rules. Bloody, fast, and rather satisfying. We have fought some rather large battles in about 4hrs. I should point out, that when I began gaming, I was gung ho for accuracy. As time has gone by, I have subscribed to the theory that a faster set of rules is just as good. After all, these are games. Sure, some accuracy gets sacrificed, but we are just having fun. That IMO is what gaming is all about.
We just completed another strategic turn and I am awaiting the results to see if any contacts were made. I will post a report if a game/battle is at hand.
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