Saturday, March 1, 2008
German Blitzkrieg
Last week we did a WW2 German vs Russia. We again used the Blitzkrieg Commander rules and we used a few more of the options offered in the rules. The Germans had an elite group of tanks and more layered command. The Russians on the other hand, well they were typical Russians in 1941. Militia ratings and poor command and control.
As the German player, we had no air support which would have been nice. A set up die roll was made but failed to make the number to have air support. We were moving so much that in order to use the off board artillery, the FO had to stay stationary. Easily done, but many of the fighting units managed to block his visibility. Which was fine because we were always on the move. I tried the artillery a couple of times only to fail.
The Russians had it a lot harder. They had infantry scattered about to defend a town which was our objective. They also had a a couple of armored columns to move up. One column pretty much sat out the game because the command rolls were hardly ever made. The other column, it managed to move on a regular basis, but was eventually overwhelmed by the German armor. With no support from the stationary column, they had no chance.
The Russian infantry defending the town area, they bugged out once their morale threshold was met. They had set up in the town as well as a nearby cornfield. The infantry in the cornfield were basically overran by German armor. The Russians had an ATG, but opted to set it up on the backside of the cornfield. It would have been better off set up in the front of the cornfield. It would have had a few decent shots that could have hindered the German advance. As it was, it never fired a shot. Some hand to hand fighting was had by my infantry in the town. As the Germans we prevailed due to the numbers and quickly took control of the town.
With the Germans in firm control of the town, the game was called. There was no chance for the Russians to take the town back as they had no more infantry or artillery to use for support.
All in all a good running game. As I have stated before, I do like these rules. Frustrating at times, but fair in every way.
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