Wow, two posts in one night. We did a day game today as one of our previous regular gamers was able to make it today. Five us were there but one was the referee so it was 2 vs 2. The battle was between the Egyptians and the Mitanni/Assyrian alliance. I was on the alliance side and had command of the right flank. The battle was a meeting engagement but pretty much turned into an alliance attack. The Egyptians pretty much stayed put and made us come to them.
The rules are called Smite Them and are loosely based on the Warmaster rules system. I do like the Warmaster system. Fast and easy as well as bloody. I showed up about an hour after the game started but really only some minor action had taken place. My co-commander did manage to rout 2 Egyptian bow units which in the end was a rather critical for the Egyptians.
As the alliance, we pressed the attack pretty hard and heavy. I had 9 chariots and some rather good infantry named The Luuka. I also had a formed bow unit and 2 skirmish bow units. The chariots were able to fire as well which essentially gave me 9 more units of bow. I took advantage of this as I wasn't facing any chariots and the Egyptians down a couple bow units. I should add that I had some slingers as well as javelins.
Moving up, I created some space to my right to allow the chariots through. I also kept my skirmish bow as well as my formed bow in front of my melee troops. They made a nice screen which kept my melee lads intact. As I moved up, my opponent put some skirmishers in the village to my right. I dispatched some troops to occupy my opponent and as it turned out, his skirmishers really didn't play much of a factor while I moved up. Plus he had some bad die rolls which allowed me to do alot of things.
With my bow troops lined up, I mass fired them on his remaining bow units. This allowed me to destroy his bow and with the luck of the dice, I was able to preserve my bow to focus on his melee troops. With the Egyptians holding their positions, I stayed just at the right range for firing; Out of his charge range! I began to pick off his men at will once his bow were destroyed or routed off. He still had some javelin troops, but I managed to charge them with the chariots and destroy a couple of skirmish units. With his units holding fast, it was a turkey shoot. I managed to destroy one unit with arrow alone. When the Egyptians finally decided to attack instead of being shot up, they had some poor rolls and weren't able to charge like he had planned.
I proceeded to roll up on his left flank after a couple melee's with my chariots. From that point on, it was pretty clear that we as the alliance were going to win.
On my left flank, my co-commander pressed as well. He did manage to lose his Assyrian heavy chariots as well as his Sumarian cavalry. Bad die rolling was prevelant throughout the game. However, when it really mattered the most, he came through and routed a couple of Egyptian units, plus he destroyed another which gave us the victory based upon points for destroyed units.
The game has had different results as well. My friend ran this system at Rock Con and the Egyptians pulled out a victory. A bonus of the system in my opinion. Not too mention how critical dice rolling can be. Luck can change many things.
I would like to say Happy Thanksgiving! I hope this is getting read somewhere:) If anyone has any comments, I would appreciate if they would take the time to add them. It would help me out greatly in knowing that someone is actually taking the time to read my postings.
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